Non capture positions

Win: 133.245.978 (56.3%)
Draw: 103.206.511 (43.6%)
Lose: 11.884 (0.0%)

All positions

Win: 354.820.041 (63.5%)
Draw: 202.969.404 (36.3%)
Lose: 961.155 (0.2%)

Native examples were selected after counting from 7148 sampled White-quiet boards, including targeted starting-rank and losing candidates. Statistics still cover every enumerated position. An absent example does not prove the category is absent.


Special WDL positions

One example per category. Every starting position is double quiet: neither side has a capture. Results and move outcomes are relative to the player to move in the diagram. Kings have a double ring.

White-to-move examples are preferred; Black-to-move examples are retained when no qualifying White-to-move example was found.

Pip count means remaining rank distance to promotion (kings: zero). Highest pip count puts men nearest their starting ranks; both sides must simultaneously attain their material's maximum. Material disadvantage means fewer pieces.

Only move to win

At least three legal moves; exactly one wins and every alternative draws or loses.

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White to move: Win. Pip count: White 15, Black 7.

W:WK6,34,50:B24,43,45

MoveResult
6-1Draw
6-11Draw
6-17Draw
6-22Draw
6-28Draw
6-33Draw
6-39Draw
6-44Draw
34-29Win
50-44Draw
34-30Draw

Only move to draw

At least two legal moves; exactly one draws and every alternative loses.

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Black to move: Draw. Pip count: White 18, Black 27.

B:WK19,46,47:B2,4,5

MoveResult
2-8Loss
4-10Loss
2-7Loss
4-9Draw
5-10Loss

Mutual zugzwang

On this same board, White to move loses and Black to move loses.

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White to move: Loss. Pip count: White 7, Black 25.

W:WK5,10,33:B3,4,15

MoveResult
33-28Loss
33-29Loss

Whoever moves wins

On this same board, White to move wins and Black to move wins.

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White to move: Win. Pip count: White 17, Black 11.

W:WK20,41,46:B10,38,42

MoveResult
20-14Loss
20-9Draw
20-3Draw
20-15Draw
20-24Loss
20-29Loss
20-33Loss
20-25Draw
41-36Loss
41-37Win

Win with fewer pieces

The player to move has fewer pieces and a proven win.

No qualifying example proved from the available WDL data.

Draw with fewer pieces

The player to move has fewer pieces and a proven draw.

No qualifying example proved from the available WDL data.

Unique winning sacrifice

Exactly one of at least two moves wins; every compulsory reply captures the piece offered by that move.

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White to move: Win. Pip count: White 15, Black 7.

W:WK6,34,50:B24,43,45

MoveResult
6-1Draw
6-11Draw
6-17Draw
6-22Draw
6-28Draw
6-33Draw
6-39Draw
6-44Draw
34-29Win
50-44Draw
34-30Draw

Promotion trap

A promotion draws or loses, while a non-promoting move wins.

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White to move: Win. Pip count: White 10, Black 8.

W:W9,K24,50:B22,39,45

MoveResult
24-19Draw
24-13Draw
24-8Draw
24-2Draw
24-20Draw
24-15Draw
24-29Draw
24-33Win
24-38Draw
24-42Draw
24-47Draw
24-30Draw
24-35Draw
9-3Draw
50-44Draw
9-4Draw

Both sides at highest pip count: win

Both sides attain their maximum pip count; the player to move wins.

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White to move: Win. Pip count: White 18, Black 27.

W:WK1,46,47:B2,4,5

MoveResult
1-6Win
1-7Loss
1-12Win
1-18Win
1-23Win
1-29Win
1-34Win
1-40Win
1-45Win
47-41Win
46-41Win
47-42Win

Both sides at highest pip count: loss

Both sides attain their maximum pip count; the player to move loses.

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Black to move: Loss. Pip count: White 18, Black 27.

B:WK1,46,47:B2,4,5

MoveResult
2-8Loss
4-10Loss
2-7Loss
4-9Loss
5-10Loss